About me
About me
About me
Born and raised in Mexico City, Jordan Bello is a product designer with over 7 years of experience in the field. With a passion for designing user-friendly and intuitive products.
Born and raised in Mexico City, Jordan Bello is a product designer with over 7 years of experience in the field. With a passion for designing user-friendly and intuitive products.
Born and raised in Mexico City, Jordan Bello is a product designer with over 7 years of experience in the field. With a passion for designing user-friendly and intuitive products.
My professional journey has reinforced the importance of collaboration in crafting exceptional products. Fueled by a growth mindset, I am consistently eager to learn new skills and processes. Approaching each project with curiosity and a kid-at-heart attitude, I am committed to designing products that are intuitive and approachable for all users
I love to travel but equally enjoy my couch time. I can be found (attempting) to mountain bike or catching up on the latest Netflix, HBO, Prime, you name it release. I love to talk film, although I'll always forget that characters name or that guy who played that dude.
My professional journey has reinforced the importance of collaboration in crafting exceptional products. Fueled by a growth mindset, I am consistently eager to learn new skills and processes. Approaching each project with curiosity and a kid-at-heart attitude, I am committed to designing products that are intuitive and approachable for all users
I love to travel but equally enjoy my couch time. I can be found (attempting) to mountain bike or catching up on the latest Netflix, HBO, Prime, you name it release. I love to talk film, although I'll always forget that character's name or that guy who played that dude.
My professional journey has reinforced the importance of collaboration in crafting exceptional products. Fueled by a growth mindset, I am consistently eager to learn new skills and processes. Approaching each project with curiosity and a kid-at-heart attitude, I am committed to designing products that are intuitive and approachable for all users
I love to travel but equally enjoy my couch time. I can be found (attempting) to mountain bike or catching up on the latest Netflix, HBO, Prime, you name it release. I love to talk film, although I'll always forget that characters name or that guy who played that dude.
My experience
Take a look into what I've done and where I've been.
My experience
Take a look into what I've done and where I've been.
My experience
Take a look into what I've done and where I've been.
2022-2023
UI/UX Design Career Track, Certification
Springboard
700+ hours of hands-on course material. Mastered skills in information architecture, sketching and wireframing, prototyping and testing, eCommerce and browsing, persuasive and anticipatory design, gamification and behavior change, dashboards and data design, social media and messaging, and product lifecycle.
2022-2023
UI/UX Design Career Track, Certification
Springboard
700+ hours of hands-on course material. Mastered skills in information architecture, sketching and wireframing, prototyping and testing, eCommerce and browsing, persuasive and anticipatory design, gamification and behavior change, dashboards and data design, social media and messaging, and product lifecycle.
2022-2023
UI/UX Design Career Track, Certification
Springboard
700+ hours of hands-on course material. Mastered skills in information architecture, sketching and wireframing, prototyping and testing, eCommerce and browsing, persuasive and anticipatory design, gamification and behavior change, dashboards and data design, social media and messaging, and product lifecycle.
2020 - Present
Product Designer: Family Games
Hasbro, Rhode Island
Design immersive story lead game experiences by collaborating with a multidisciplinary cross functional team. I am present through the full development cycle from conceptualization to prototyping and consumer testing. Part of my key responsibilities include licensor management, conceptualizing product pitches that align with business opportunities, creating playable prototypes for testing, and partnering with our domestic and international manufacturing partners to help facilitate the product development process.
2020 - Present
Product Designer: Family Games
Hasbro, Rhode Island
Design immersive story lead game experiences by collaborating with a multidisciplinary cross functional team. I am present through the full development cycle from conceptualization to prototyping and consumer testing. Part of my key responsibilities include licensor management, conceptualizing product pitches that align with business opportunities, creating playable prototypes for testing, and partnering with our domestic and international manufacturing partners to help facilitate the product development process.
2020 - Present
Product Designer: Family Games
Hasbro, Rhode Island
Design immersive story lead game experiences by collaborating with a multidisciplinary cross functional team. I am present through the full development cycle from conceptualization to prototyping and consumer testing. Part of my key responsibilities include licensor management, conceptualizing product pitches that align with business opportunities, creating playable prototypes for testing, and partnering with our domestic and international manufacturing partners to help facilitate the product development process.
2019 - 2020
Product Designer: Entretainment Lisencing
Hasbro, Rhode Island
Design immersive story lead game experiences partnering with brands such as Disney, Netflix, NBC Universal, Nintendo and more. Part of my key responsibilities include managing licensor calls and collaborating with our external partners leveraging their exceptional brands. Creating product pitches and developing games, from conceptualization to consumer testing. Working with a multidisciplinary cross functional team to align on product cost, schedule, and design. Partnered with our domestic and international manufacturing partners to help facilitate the product development process.
2019 - 2020
Product Designer: Entretainment Lisencing
Hasbro, Rhode Island
Design immersive story lead game experiences partnering with brands such as Disney, Netflix, NBC Universal, Nintendo and more. Part of my key responsibilities include managing licensor calls and collaborating with our external partners leveraging their exceptional brands. Creating product pitches and developing games, from conceptualization to consumer testing. Working with a multidisciplinary cross functional team to align on product cost, schedule, and design. Partnered with our domestic and international manufacturing partners to help facilitate the product development process.
2019 - 2020
Product Designer: Entretainment Lisencing
Hasbro, Rhode Island
Design immersive story lead game experiences partnering with brands such as Disney, Netflix, NBC Universal, Nintendo and more. Part of my key responsibilities include managing licensor calls and collaborating with our external partners leveraging their exceptional brands. Creating product pitches and developing games, from conceptualization to consumer testing. Working with a multidisciplinary cross functional team to align on product cost, schedule, and design. Partnered with our domestic and international manufacturing partners to help facilitate the product development process.